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Game Design

A collection of 7 posts
Analysing Animal Crossing's Quality of Life update
Game Design Featured

Analysing Animal Crossing's Quality of Life update

A way too deep analysis of the cool Animal Crossing Quality of Life Update mockup video that went viral last week.
12 May 2020 13 min read
Anti-mafia with 1977: Radio Aut
Game Design Featured

Anti-mafia with 1977: Radio Aut

On the 40th anniversary of Peppino Impastato's death, I write some form of post-mortem of my short game 1977: Radio Aut.
09 May 2018 10 min read
A Way Out truly understands co-op
Game Design

A Way Out truly understands co-op

A couple of weeks ago I played A Way Out with my brother, and the game has left a really strong impression on me. A mostly spoiler-free analysis of the most interesting design bits.
08 Apr 2018 6 min read
The player-centric wildlife of Horizon Zero Dawn
Videogames

The player-centric wildlife of Horizon Zero Dawn

An in-depth analysis of the wildlife in Horizon Zero Dawn, understanding how it was entirely created to serve the player while, but heavily lacking of agency and self-determination.
01 Apr 2018 5 min read
The Witness: my (short) review
Game Design

The Witness: my (short) review

That's it.
28 Feb 2016
Firewatch: is a game as good as its dialogues?
Game Design

Firewatch: is a game as good as its dialogues?

Last week I bought Firewatch and yesterday I finally finished it. The technical issues on the PS4 release kinda ruined it a bit for me. Some thoughts.
12 Feb 2016 9 min read
Making a screensaver
Game Development

Making a screensaver

I never thought I'd end up making something like a screensaver. I also never thought I'd end up having so much fun in the process.
28 Jan 2016 6 min read
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