Game Design Featured Analysing Animal Crossing's Quality of Life update A way too deep analysis of the cool Animal Crossing Quality of Life Update mockup video that went viral last week.
Game Design Featured Anti-mafia with 1977: Radio Aut On the 40th anniversary of Peppino Impastato's death, I write some form of post-mortem of my short game 1977: Radio Aut.
Game Design A Way Out truly understands co-op A couple of weeks ago I played A Way Out with my brother, and the game has left a really strong impression on me. A mostly spoiler-free analysis of the most interesting design bits.
Videogames The player-centric wildlife of Horizon Zero Dawn An in-depth analysis of the wildlife in Horizon Zero Dawn, understanding how it was entirely created to serve the player while, but heavily lacking of agency and self-determination.
Game Design Firewatch: is a game as good as its dialogues? Last week I bought Firewatch and yesterday I finally finished it. The technical issues on the PS4 release kinda ruined it a bit for me. Some thoughts.
Game Development Making a screensaver I never thought I'd end up making something like a screensaver. I also never thought I'd end up having so much fun in the process.